refactor examples
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@@ -9,24 +9,24 @@
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//! - `renderer` receives Device/Queue references from Context, uses Materials from `resources`.
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//! - `frame` is consumed by both Context (begin_frame → end_frame) and Renderer (render → present).
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pub mod bloom;
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pub mod context;
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pub mod frame;
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pub mod frustum;
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pub mod geometry;
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pub mod hdr;
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pub mod input;
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pub mod lod;
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pub mod renderer;
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pub mod shadow;
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pub mod transform;
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// Re-exports
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pub use bloom::BloomConfig;
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pub use context::Context;
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pub use frame::Frame;
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pub use frustum::Frustum;
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pub use geometry::{BBox, Geometry, GeometryError};
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pub use hdr::ToneMapper;
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pub use input::InputState;
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pub use lod::{lod_level, projected_radius_px};
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pub use renderer::Renderer;
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pub use shadow::ShadowConfig;
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