GPU culling

This commit is contained in:
Jérôme Bousquié
2026-09-22 15:48:15 +02:00
parent 3dd372410f
commit 3a424afe8c
25 changed files with 2155 additions and 177 deletions
+1
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@@ -20,6 +20,7 @@ GPU graphics background is required.
| [Materials & textures](materials.md) | Appearance: the `standard` shader, unlit mode, diffuse textures |
| [Lights](lights.md) | Directional, point, spot, ambient, `MAX_LIGHTS` |
| [Shadows](shadows.md) | Shadow mapping: picking the casting light, the packed-index pitfall |
| [GPU-driven rendering](gpu-driven.md) | GPU world matrices + indirect draws, opt-in frustum culling |
| [Camera & input](camera-input.md) | Active camera, orbital controller, unified keyboard/mouse state |
| [Examples](examples.md) | The 7 repo examples, the advanced `manual` workflow, adding your own example |