GPU culling
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@@ -54,3 +54,34 @@ fn shadow_shader_is_valid_wgsl() {
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.collect();
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assert_eq!(entry_names, vec!["vs_main"], "only vs_main expected");
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}
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/// Parses and fully validates the embedded `gpu_driven.wgsl` compute shader (Phase 3, Step 15)
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/// via naga. The renderer compiles it directly into two `ComputePipeline`s (one per entry point),
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/// so this offline validation is the guarantee of its validity. The contract expects exactly the
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/// two compute entry points: `compute_matrices` and `cull`.
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#[test]
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fn gpu_driven_shader_is_valid_wgsl() {
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let src = include_str!("../src/shaders/gpu_driven.wgsl");
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let module = naga::front::wgsl::parse_str(src)
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.unwrap_or_else(|e| panic!("gpu_driven.wgsl: parsing error: {e:?}"));
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let mut validator = naga::valid::Validator::new(
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naga::valid::ValidationFlags::all(),
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naga::valid::Capabilities::all(),
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);
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validator
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.validate(&module)
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.unwrap_or_else(|e| panic!("gpu_driven.wgsl: validation failed: {e:?}"));
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let mut entry_names: Vec<&str> = module
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.entry_points
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.iter()
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.map(|ep| ep.name.as_str())
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.collect();
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entry_names.sort();
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assert_eq!(
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entry_names,
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vec!["compute_matrices", "cull"],
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"the two compute entry points are expected"
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);
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}
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