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"zerocopy-derive", -] - -[[package]] -name = "zerocopy-derive" -version = "0.8.52" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1ae7f38b72ec2a254e2b87ef277cf2cd4fb97cbebf944faa6f33354da0867930" -dependencies = [ - "proc-macro2", - "quote", - "syn", -] diff --git a/examples/Cargo.toml b/examples/Cargo.toml deleted file mode 100644 index e66d648..0000000 --- a/examples/Cargo.toml +++ /dev/null @@ -1,13 +0,0 @@ -[package] -name = "wsg-examples" # On change le nom du package pour éviter le conflit "examples" -version = "0.1.0" -edition = "2024" - -[dependencies] -wsg-lib = { path = "../lib" } -pollster = "0.4.0" -winit = "0.29" # Pinned — matches lib/ version exactly - -[[bin]] -name = "demo" # Un nom de binaire qui ne risque pas de conflits -path = "main.rs" # On pointe directement vers le fichier à la racine du dossier diff --git a/lib/Cargo.toml b/lib/Cargo.toml index 5f254cc..abfcfc9 100644 --- a/lib/Cargo.toml +++ b/lib/Cargo.toml @@ -11,3 +11,6 @@ wgpu = "30.0.0" # Vérifiez la version la plus récente winit = "0.29" # For window management — pinned to match examples thiserror = "2" bytemuck = { version = "1.25.0", features = ["derive"] } + +[dev-dependencies] +pollster = "0.4.0" diff --git a/examples/main.rs b/lib/examples/manual.rs similarity index 95% rename from examples/main.rs rename to lib/examples/manual.rs index e7a4858..98cb251 100644 --- a/examples/main.rs +++ b/lib/examples/manual.rs @@ -1,14 +1,14 @@ use std::sync::Arc; use winit::event_loop::EventLoop; use winit::window::WindowBuilder; -use wsg_lib::utils; use wsg_lib::core::Context; use wsg_lib::core::Frame; +use wsg_lib::core::Renderer; +use wsg_lib::pipeline::PipelineCache; use wsg_lib::resources::Material; use wsg_lib::resources::Mesh; -use wsg_lib::pipeline::PipelineCache; -use wsg_lib::core::Renderer; use wsg_lib::resources::Vertex; +use wsg_lib::utils; fn main() { println!( @@ -27,7 +27,8 @@ fn main() { .expect("Échec configuration"); // 2. Initialisation du Renderer (Il récupère tout ce dont il a besoin) - let mut cache = PipelineCache::new(); + let device = Arc::new(context.device.clone()); + let mut cache = PipelineCache::new(device); cache .register_shader("basic", utils::BASIC_SHADER_PATH) .unwrap(); @@ -35,7 +36,7 @@ fn main() { let renderer = Renderer::new(&context, format); // 3. Material : On utilise renderer.device() et renderer.format() - let material = Material::new(renderer.device(), renderer.format(), "basic", &mut cache); + let material = Material::new(renderer.format(), "basic", &mut cache); // Mesh : On utilise le device du renderer let vertices = [ diff --git a/lib/examples/simple.rs b/lib/examples/simple.rs new file mode 100644 index 0000000..c0f9e45 --- /dev/null +++ b/lib/examples/simple.rs @@ -0,0 +1,70 @@ +use wsg_lib::app::{App, AppHandler}; +use wsg_lib::resources::{Material, Mesh, Vertex}; +use wsg_lib::utils; + +// 1. On définit notre "Jeu" qui implémente le comportement +struct MonQuad { + mesh: Mesh, + material: Material, +} + +impl AppHandler for MonQuad { + fn render(&mut self, app: &mut App) { + // Le rendu devient simple : on accède aux outils via &mut app + if let Some(frame) = app.context.get_next_frame() { + app.renderer + .render(frame.view(), &self.mesh, &self.material); + app.renderer.present(frame); + } + } +} + +#[pollster::main] +async fn main() -> Result<(), wsg_lib::utils::WsgError> { + // 2. Initialisation via le Builder + let mut app = App::builder() + .title("Exemple Simple") + .size(800, 600) + .build() + .await?; + + // 3. Setup des ressources (déclaration) + app.cache + .register_shader("basic", utils::BASIC_SHADER_PATH) + .unwrap(); + + let vertices: [Vertex; 4] = [ + Vertex { + position: [-0.5, 0.5, 0.0], + normal: [0.0, 0.0, 1.0], + uv: [0.0, 0.0], + color: [1.0, 0.0, 0.0, 1.0], + }, + Vertex { + position: [0.5, 0.5, 0.0], + normal: [0.0, 0.0, 1.0], + uv: [1.0, 0.0], + color: [0.0, 1.0, 0.0, 1.0], + }, + Vertex { + position: [0.5, -0.5, 0.0], + normal: [0.0, 0.0, 1.0], + uv: [1.0, 1.0], + color: [0.0, 0.0, 1.0, 1.0], + }, + Vertex { + position: [-0.5, -0.5, 0.0], + normal: [0.0, 0.0, 1.0], + uv: [0.0, 1.0], + color: [1.0, 1.0, 0.0, 1.0], + }, + ]; + let indices: [u16; 6] = [0, 1, 2, 0, 2, 3]; + + let mesh = Mesh::new(app.context.device(), &vertices, Some(&indices)); + let material = Material::new(app.renderer.format(), "basic", &mut app.cache); + + // 4. Lancement de la boucle (la magie opère ici) + let handler = MonQuad { mesh, material }; + app.run(handler) +} diff --git a/lib/src/app.rs b/lib/src/app.rs new file mode 100644 index 0000000..feab22e --- /dev/null +++ b/lib/src/app.rs @@ -0,0 +1,101 @@ +use crate::AppHandler; +use crate::core::{Context, Renderer}; +use crate::pipeline::PipelineCache; +use crate::scene::Scene; +use crate::utils::WsgError; +use crate::utils::conf::{APP_DEFAULT_HEIGHT, APP_DEFAULT_TITLE, APP_DEFAULT_WIDTH}; +use std::sync::Arc; +use winit::event_loop::EventLoop; +use winit::window::Window; + +pub struct App { + pub context: Context, + pub renderer: Renderer, + pub event_loop: Option>, // On met en Option pour pouvoir faire .take() facilement + pub cache: PipelineCache, + pub scene: Scene, + pub window: Arc, +} + +impl App { + pub fn run(mut self, mut handler: H) -> Result<(), WsgError> { + // On extrait l'event_loop de manière sûre grâce au Option + let event_loop = self.event_loop.take().ok_or(WsgError::WindowSystem)?; // Erreur si déjà pris + event_loop + .run(move |event, elwt| { + match event { + winit::event::Event::AboutToWait => { + // update logic + handler.update(&mut self); + self.window.request_redraw(); + } + winit::event::Event::WindowEvent { + event: winit::event::WindowEvent::RedrawRequested, + .. + } => { + // render logic + handler.render(&mut self); + } + winit::event::Event::WindowEvent { + event: winit::event::WindowEvent::CloseRequested, + .. + } => { + elwt.exit(); + } + _ => {} + } + }) + .map_err(|_| WsgError::WindowSystem) + } +} + +pub struct AppBuilder { + title: String, + width: u32, + height: u32, +} + +impl AppBuilder { + pub fn new() -> Self { + Self { + title: APP_DEFAULT_TITLE.to_string(), + width: APP_DEFAULT_WIDTH, + height: APP_DEFAULT_HEIGHT, + } + } + pub fn title(mut self, title: &str) -> Self { + self.title = title.to_string(); + self + } + pub fn size(mut self, width: u32, height: u32) -> Self { + self.width = width; + self.height = height; + self + } + pub async fn build(self) -> Result { + let event_loop = EventLoop::new().unwrap(); + let window = Arc::new( + winit::window::WindowBuilder::new() + .with_title(&self.title) + .build(&event_loop) + .map_err(|_| WsgError::WindowSystem)?, + ); + let context = Context::new(window.clone()).await?; + let device = Arc::new(context.device.clone()); + let format = context + .configure(&context.adapter, self.width, self.height) + .map_err(|_| WsgError::SurfaceIncompatible)?; + let renderer = Renderer::new(&context, format); + let cache = PipelineCache::new(device); + let scene = Scene::new(); + + Ok(App { + context, + renderer, + cache, + scene, + event_loop: Some(event_loop), + window, + }) + } +} diff --git a/lib/src/handler.rs b/lib/src/handler.rs new file mode 100644 index 0000000..d2e435e --- /dev/null +++ b/lib/src/handler.rs @@ -0,0 +1,6 @@ +use crate::app::App; + +pub trait AppHandler { + fn update(&mut self, _app: &mut App) {} + fn render(&mut self, app: &mut App); +} diff --git a/lib/src/lib.rs b/lib/src/lib.rs index eade36d..cb09d1f 100644 --- a/lib/src/lib.rs +++ b/lib/src/lib.rs @@ -16,8 +16,12 @@ //! use wsg_lib::resources::{Mesh, Material, Vertex}; //! use wsg_lib::utils::BASIC_SHADER; //! ``` +pub mod app; pub mod core; +pub mod handler; pub mod pipeline; pub mod resources; pub mod scene; pub mod utils; + +pub use handler::AppHandler; diff --git a/lib/src/pipeline/pipeline_cache.rs b/lib/src/pipeline/pipeline_cache.rs index 97369a3..24669fe 100644 --- a/lib/src/pipeline/pipeline_cache.rs +++ b/lib/src/pipeline/pipeline_cache.rs @@ -15,8 +15,8 @@ //! - wgpu 30 requires `compilation_options` in VertexState/FragmentState and `depth_slice` in color attachments. //! - **Batching**: Multiple Materials with the same shader_id share one pipeline, enabling material-level batching in Renderer. -use crate::utils::BASIC_SHADER; use crate::resources::Vertex; +use crate::utils::BASIC_SHADER; use std::collections::HashMap; use std::sync::Arc; @@ -24,6 +24,7 @@ use std::sync::Arc; /// Shader pipeline cache: maps (shader_id, format) keys to compiled RenderPipelines. /// Ensures each unique shader+format combination is compiled at most once; subsequent requests return cached instances. pub struct PipelineCache { + device: Arc, /// Cached pipelines keyed by their shader identifier string. Multiple Materials sharing the same ID share one Arc-wrapped pipeline. pipelines: HashMap>, /// Maps shader IDs to file paths on disk for WGSL loading in `load_shader()`. @@ -33,8 +34,9 @@ pub struct PipelineCache { impl PipelineCache { /// Creates an empty pipeline cache with no pre-loaded shaders or pipelines. /// Called at application startup before any Material creation. Shader paths must be registered via register_shader() first. - pub fn new() -> Self { + pub fn new(device: Arc) -> Self { Self { + device, pipelines: HashMap::new(), // Maps shader IDs to file paths on disk for WGSL loading in load_shader(). // When a path exists, it reads from it; otherwise falls back to BASIC_SHADER constant. @@ -70,7 +72,6 @@ impl PipelineCache { /// Returns an Arc-wrapped RenderPipeline ready for rendering. Called by Material::new(). pub fn get_or_create( &mut self, - device: &wgpu::Device, format: wgpu::TextureFormat, shader_id: &str, ) -> Arc { @@ -85,8 +86,8 @@ impl PipelineCache { .get(shader_id) .map(|s| s.as_str()) .unwrap_or(shader_id); - let shader = self.load_shader(device, path); - let pipeline = Self::build_pipeline(device, format, &shader); + let shader = self.load_shader(&self.device, path); + let pipeline = Self::build_pipeline(&self.device, format, &shader); // Step 3: Cache the new pipeline behind Arc and return it let pipeline_arc = Arc::new(pipeline); diff --git a/lib/src/resources/material.rs b/lib/src/resources/material.rs index 597beed..bfbffc5 100644 --- a/lib/src/resources/material.rs +++ b/lib/src/resources/material.rs @@ -26,14 +26,9 @@ impl Material { /// Inputs: device (GPU command source for pipeline creation), format (surface texture format), /// shader_id (unique key into PipelineCache), cache (mutable ref for potential insertion). /// Returns a Material holding the Arc-wrapped pipeline. Called at scene initialization time. - pub fn new( - device: &wgpu::Device, - format: wgpu::TextureFormat, - shader_id: &str, - cache: &mut PipelineCache, - ) -> Self { + pub fn new(format: wgpu::TextureFormat, shader_id: &str, cache: &mut PipelineCache) -> Self { // Request pipeline from cache — returns cached instance if already exists, creates new otherwise - let pipeline = cache.get_or_create(device, format, shader_id); + let pipeline = cache.get_or_create(format, shader_id); Self { shader_id: shader_id.to_string(), pipeline, diff --git a/lib/src/utils/conf.rs b/lib/src/utils/conf.rs index 619307c..a181679 100644 --- a/lib/src/utils/conf.rs +++ b/lib/src/utils/conf.rs @@ -14,3 +14,7 @@ pub const BASIC_SHADER_PATH: &str = "assets/shaders/basic_shader.wgsl"; /// The basic WGSL shader source code, embedded at compile time via `include_str!`. /// Serves as a fallback when `BASIC_SHADER_PATH` cannot be read at runtime. pub const BASIC_SHADER: &str = include_str!("../shaders/basic_shader.wgsl"); + +pub const APP_DEFAULT_TITLE: &str = "WSG App"; +pub const APP_DEFAULT_WIDTH: u32 = 800; +pub const APP_DEFAULT_HEIGHT: u32 = 600;