HDR
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@@ -85,3 +85,34 @@ fn gpu_driven_shader_is_valid_wgsl() {
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"the two compute entry points are expected"
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);
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}
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/// Parses and fully validates the embedded `tonemap.wgsl` shader (Étape 20) via naga.
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/// The renderer compiles it into one `RenderPipeline` (vertex `vs_main` + one of the two
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/// fragment entry points `fs_aces` / `fs_reinhard`), so this offline validation is the
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/// guarantee of its validity. The contract expects three entry points.
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#[test]
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fn tonemap_shader_is_valid_wgsl() {
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let src = include_str!("../src/shaders/tonemap.wgsl");
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let module = naga::front::wgsl::parse_str(src)
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.unwrap_or_else(|e| panic!("tonemap.wgsl: parsing error: {e:?}"));
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let mut validator = naga::valid::Validator::new(
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naga::valid::ValidationFlags::all(),
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naga::valid::Capabilities::all(),
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);
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validator
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.validate(&module)
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.unwrap_or_else(|e| panic!("tonemap.wgsl: validation failed: {e:?}"));
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let mut entry_names: Vec<&str> = module
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.entry_points
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.iter()
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.map(|ep| ep.name.as_str())
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.collect();
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entry_names.sort();
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assert_eq!(
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entry_names,
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vec!["fs_aces", "fs_reinhard", "vs_main"],
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"the three entry points are expected"
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);
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}
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