dof
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@@ -23,6 +23,8 @@ GPU graphics background is required.
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| [Mesh & primitives](mesh.md) | Procedural generators + file import (OBJ), feature-gated |
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| [HDR & tone mapping](hdr.md) | Offscreen float render + ACES/Reinhard, opt-in via `with_hdr` |
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| [MSAA (anti-aliasing)](msaa.md) | Multi-sample edge smoothing, opt-in via `with_msaa(4)` |
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| [Fog (distance)](fog.md) | Distance fog (3 modes), masks world edges, opt-in via `with_fog()` |
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| [DoF (depth of field)](dof.md) | Cinematic bokeh blur, focus plane, opt-in via `with_dof()` |
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| [GPU-driven rendering](gpu-driven.md) | GPU world matrices + indirect draws, opt-in frustum culling |
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| [Camera & input](camera-input.md) | Active camera, orbital controller, unified keyboard/mouse state |
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| [Examples](examples.md) | The 7 repo examples, the advanced `manual` workflow, adding your own example |
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