primitive meshes
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//! # WSG Prelude
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//!
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//! Re-exports the most commonly used types in a single glob import:
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//!
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//! ```rust
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//! use wsg_lib::prelude::*;
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//!
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//! let geom = cube(2.0);
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//! assert_eq!(geom.positions.len(), 24);
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//! let tf = Transform::identity();
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//! ```
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//!
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//! This avoids long import paths for the types you touch every day.
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// Core types
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pub use crate::core::geometry::{BBox, Geometry};
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pub use crate::core::transform::Transform;
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pub use crate::core::{ShadowConfig, ToneMapper};
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// App / handler (already at crate root, re-exported here for convenience)
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pub use crate::app::AppBuilder;
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pub use crate::handler::AppHandler;
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// Primitives (available when the corresponding feature is enabled)
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#[cfg(feature = "prim-cube")]
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pub use crate::mesh::cube;
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#[cfg(feature = "prim-sphere")]
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pub use crate::mesh::{icosphere, uv_sphere};
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#[cfg(feature = "prim-cylinder")]
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pub use crate::mesh::cylinder;
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#[cfg(feature = "prim-cone")]
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pub use crate::mesh::cone;
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#[cfg(feature = "prim-torus")]
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pub use crate::mesh::torus;
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#[cfg(feature = "prim-plane")]
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pub use crate::mesh::plane;
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// Import (available when the corresponding feature is enabled)
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#[cfg(feature = "import-obj")]
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pub use crate::mesh::load_obj;
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#[cfg(feature = "import-gltf")]
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pub use crate::mesh::load_gltf;
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// Import error type
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#[cfg(any(feature = "import-obj", feature = "import-gltf"))]
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pub use crate::mesh::import::MeshImportError;
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