début renderer

This commit is contained in:
Jérôme Bousquié
2026-07-04 20:59:25 +02:00
parent 2a3c6493fc
commit d1b499570a
4 changed files with 36 additions and 11 deletions
+15 -9
View File
@@ -1,14 +1,20 @@
//! # Basic Shader Module
struct VertexInput {
@location(0) position: vec3<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
};
@vertex
pub fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f {
var positions = array<vec2f, 3>(
vec2f(0.0, 0.5),
vec2f(-0.5, -0.5),
vec2f(0.5, -0.5),
);
return vec4f(positions[vertex_index], 0.0, 1.0);
fn vs_main(model: VertexInput) -> VertexOutput {
var out: VertexOutput;
out.clip_position = vec4<f32>(model.position, 1.0);
return out;
}
@fragment
pub fn fs_main() -> @location(0) vec4f {
return vec4f(1.0, 0.0, 0.0, 1.0);
fn fs_main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.5, 0.2, 1.0); // Couleur orange
}