fix example !

This commit is contained in:
Jérôme Bousquié
2026-07-07 10:16:05 +02:00
parent 2731700098
commit e9a75182ee
4 changed files with 57 additions and 5 deletions
Generated
+15
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@@ -1071,6 +1071,12 @@ dependencies = [
"windows-sys 0.61.2", "windows-sys 0.61.2",
] ]
[[package]]
name = "pollster"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2f3a9f18d041e6d0e102a0a46750538147e5e8992d3b4873aaafee2520b00ce3"
[[package]] [[package]]
name = "portable-atomic" name = "portable-atomic"
version = "1.13.1" version = "1.13.1"
@@ -2298,6 +2304,15 @@ version = "0.57.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ebf944e87a7c253233ad6766e082e3cd714b5d03812acc24c318f549614536e" checksum = "1ebf944e87a7c253233ad6766e082e3cd714b5d03812acc24c318f549614536e"
[[package]]
name = "wsg-examples"
version = "0.1.0"
dependencies = [
"pollster",
"winit",
"wsg-lib",
]
[[package]] [[package]]
name = "wsg-lib" name = "wsg-lib"
version = "0.1.0" version = "0.1.0"
+1 -2
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@@ -1,4 +1,3 @@
[workspace] [workspace]
members = ["lib"] members = ["lib", "examples"]
exclude = ["examples"]
resolver = "2" resolver = "2"
+40 -2
View File
@@ -11,6 +11,10 @@ use wsg_lib::renderer::Renderer;
use wsg_lib::vertex::Vertex; use wsg_lib::vertex::Vertex;
fn main() { fn main() {
println!(
"Répertoire courant : {:?}",
std::env::current_dir().unwrap()
);
let event_loop = EventLoop::new().unwrap(); let event_loop = EventLoop::new().unwrap();
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap()); let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
@@ -24,7 +28,9 @@ fn main() {
// 2. Initialisation du Renderer (Il récupère tout ce dont il a besoin) // 2. Initialisation du Renderer (Il récupère tout ce dont il a besoin)
let mut cache = PipelineCache::new(); let mut cache = PipelineCache::new();
cache.register_shader("basic", conf::BASIC_SHADER).unwrap(); cache
.register_shader("basic", conf::BASIC_SHADER_PATH)
.unwrap();
let renderer = Renderer::new(&context, format); let renderer = Renderer::new(&context, format);
@@ -32,7 +38,33 @@ fn main() {
let material = Material::new(renderer.device(), renderer.format(), "basic", &mut cache); let material = Material::new(renderer.device(), renderer.format(), "basic", &mut cache);
// Mesh : On utilise le device du renderer // Mesh : On utilise le device du renderer
let vertices = [ /* ... tes sommets ... */ ]; let vertices = [
// Position (x,y,z) | Normale (x,y,z) | UV (u,v) | Couleur (r,g,b,a)
Vertex {
position: [-0.5, 0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [0.0, 0.0],
color: [1.0, 0.0, 0.0, 1.0],
}, // Haut-Gauche (Rouge)
Vertex {
position: [0.5, 0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [1.0, 0.0],
color: [0.0, 1.0, 0.0, 1.0],
}, // Haut-Droite (Vert)
Vertex {
position: [0.5, -0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [1.0, 1.0],
color: [0.0, 0.0, 1.0, 1.0],
}, // Bas-Droite (Bleu)
Vertex {
position: [-0.5, -0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [0.0, 1.0],
color: [1.0, 1.0, 0.0, 1.0],
}, // Bas-Gauche (Jaune)
];
let indices: [u16; 6] = [0, 1, 2, 0, 2, 3]; let indices: [u16; 6] = [0, 1, 2, 0, 2, 3];
let mesh = Mesh::new(renderer.device(), &vertices, Some(&indices)); let mesh = Mesh::new(renderer.device(), &vertices, Some(&indices));
@@ -55,6 +87,12 @@ fn main() {
renderer.present(frame); renderer.present(frame);
} }
} }
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => {
elwt.exit(); // C'est ici que tu demandes à la boucle de s'arrêter
}
_ => (), _ => (),
} }
}) })