docs: mark Étape 7 done (Scene cache, Mesh->Material), update PLAN/ROADMAP/README
DRAFT Étape 7: all 24 boxes checked + point d'étape 2026-09-17. PLAN Phase 2 three lines checked (cache in Scene, Mesh->Material, standard_shader default). ROADMAP 1.2 material facet noted done while the Arc<Geometry> refactor stays deferred. README declarative snippet updated to register_shader / add_material_shader / create_mesh / add_entity.
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@@ -93,19 +93,22 @@ impl AppHandler for MyGame {
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async fn main() -> Result<(), wsg_lib::utils::WsgError> {
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let app = AppBuilder::new().build().await?;
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// Register your scene once (string IDs), then App renders it automatically each frame:
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// Register your scene once (string IDs), then App renders it automatically each frame.
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// Since Étape 7 the Scene owns the pipeline cache: build materials/meshes through it and
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// link the material to the mesh (no material_id on the entity anymore).
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// app.renderer_mut().set_unlit(true); // select flat 2D rendering (optional)
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// app.cache.register_shader("standard", wsg_lib::utils::STANDARD_SHADER_PATH)?;
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// app.scene.add_mesh("quad", Arc::new(mesh))?;
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// app.scene.add_material("mat", Arc::new(Material::new(app.renderer.format(), "standard", &mut app.cache)))?;
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// app.scene.add_entity("my_quad", "quad", "mat")?;
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// app.scene.register_shader("standard", wsg_lib::utils::STANDARD_SHADER_PATH)?;
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// app.scene.add_material_shader("mat", "standard")?; // build via the Scene's cache
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// app.scene.create_mesh("quad", &vertices, Some(&indices), Some("mat"))?; // mesh links its Material
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// app.scene.add_entity("my_quad", "quad")?;
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app.run(MyGame)
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}
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```
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> API note: `Scene::add_mesh` / `add_material` / `add_entity` and `PipelineCache::register_shader`
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> currently return `Result<_, String>` — typed error unification is on the roadmap.
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> API note: `Scene::register_shader` / `add_material_shader` / `create_mesh` / `add_entity` and
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> `PipelineCache::register_shader` currently return `Result<_, String>` — typed error unification
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> is on the roadmap.
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## Architecture overview
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