Commit Graph

5 Commits

Author SHA1 Message Date
Jérôme Bousquié 3dd372410f update demos et docs 2026-09-21 12:01:28 +02:00
Jérôme Bousquié 5ae978da23 doc 2026-09-21 10:07:32 +02:00
Jérôme Bousquié c2cbd7fadb Étape 14: add shadow mapping (directional light, Phase 4.2)
Implement shadow mapping for directional lights:
- Scene::set_shadow_caster(Option<usize>) selects the shadow-casting light
  by packed frame-array index (None disables; point lights rejected at render).
- Lights::get(index) resolves a packed index across the directional/point/spot lists.
- Renderer allocates a shadow depth map, comparison sampler, group-3 bind groups,
  shadow uniform buffer and shadow pipeline; render_scene does a depth-only
  shadow pass before the main pass; compute_shadow_light_view_proj builds an
  orthographic light-space frustum from the scene radius.
- standard_shader: shadow_light_index/light_view_proj/shadow_params uniforms,
  @group(3) depth map + comparison sampler, 3x3 PCF compute_shadow().
- shadow_shader: path/vertex shader with attribute layout matching the shared
  vertex buffer (only position consumed).
- shadow_test example: directional shadow caster casts a PCF-softened shadow
  onto a ground slab; documented in examples README.
2026-09-19 09:48:17 +02:00
Jérôme Bousquié a2bd25ecb2 docs: examples README in English (user-facing) 2026-09-18 21:11:47 +02:00
Jérôme Bousquié cc26080ed0 test: spot_test — 2 axes de rotation + README des exemples
spot_test : le cube tourne désormais sur les axes X et Y (quaternions
composés Y*X, vitesses légèrement différentes), pour que tous les sommets
passent devant le cône et que l'effet du faisceau soit visible sur les 6
faces.

Ajout de lib/examples/README.md : table des exemples avec la commande de
lancement de chacun + conventions. À maintenir à jour à chaque nouvel
exemple.
2026-09-18 21:06:44 +02:00