@vertex pub fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f { var positions = array( vec2f(0.0, 0.5), vec2f(-0.5, -0.5), vec2f(0.5, -0.5), ); return vec4f(positions[vertex_index], 0.0, 1.0); } @fragment pub fn fs_main() -> @location(0) vec4f { return vec4f(1.0, 0.0, 0.0, 1.0); }