//! # Basic Shader Module struct VertexInput { @location(0) position: vec3, @location(1) uv: vec2, @location(2) color: vec3, }; struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) color: vec3, }; @vertex fn vs_main(model: VertexInput) -> VertexOutput { var out: VertexOutput; out.clip_position = vec4(model.position, 1.0); out.color = model.color; // On transmet la couleur au fragment shader return out; } @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4 { return vec4(in.color, 1.0); }