graph TD %% Entités persistantes Context --> Renderer Context --> Mesh PipelineCache --> Material Renderer --> Material %% Interactions lors de la boucle de rendu subgraph Boucle_de_Rendu [Cycle de vie Frame] Frame -->|view| Renderer Material -->|pipeline| Renderer Mesh -->|buffers| Renderer Renderer -->|draw| CommandEncoder CommandEncoder -->|submit| Context end style Context fill:#f9f,stroke:#333 style Renderer fill:#bbf,stroke:#333 style Frame fill:#dfd,stroke:#333