//! # Material Module //! //! Defines `Material`, a lightweight appearance descriptor that pairs a shader identifier with //! a shared RenderPipeline. Materials are created via PipelineCache to ensure pipeline reuse— //! multiple materials referencing the same shader_id point to the identical compiled GPU pipeline. use crate::pipeline_cache::PipelineCache; use std::sync::Arc; /// Lightweight appearance descriptor: links a shader ID to a shared RenderPipeline. /// Does not own the pipeline; holds an Arc for zero-copy sharing across objects using the same shader. pub struct Material { /// Unique shader identifier used to look up or create a compiled RenderPipeline in PipelineCache. pub shader_id: String, /// Shared reference to the compiled GPU render pipeline. Multiple Materials can share one through Arc cloning. pub pipeline: Arc, } impl Material { /// Creates a new Material by requesting the cache to provide (or create) its RenderPipeline. /// Inputs: device (GPU command source for pipeline creation), format (surface texture format), /// shader_id (unique key into PipelineCache), cache (mutable ref for potential insertion). /// Returns a Material holding the Arc-wrapped pipeline. Called at scene initialization time. pub fn new( device: &wgpu::Device, format: wgpu::TextureFormat, shader_id: &str, cache: &mut PipelineCache, ) -> Self { // Request pipeline from cache — returns cached instance if already exists, creates new otherwise let pipeline = cache.get_or_create(device, format, shader_id); Self { shader_id: shader_id.to_string(), pipeline, } } }