# Cameras — user documentation The **viewpoint side**: the active camera, the orbital controller, unified input, and the GPU-driven pipeline (frustum culling, LOD) that the camera drives. | Page | Topic | |------|-------| | [Camera & input](camera-input.md) | Active camera, `CameraController` (orbit/zoom/reset), unified keyboard/mouse state, recipes | | [GPU-driven rendering](gpu-driven.md) | GPU world matrices + indirect draws, opt-in frustum culling, LOD, debugging | Example folder: [`lib/examples/cameras/`](../../../lib/examples/cameras/README.md) (`culling`). ## Links - [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)