# Meshes — user documentation The **geometry side** of the scene: where the geometry comes from, how meshes and entities are organized, and how objects look. | Page | Topic | |------|-------| | [Meshes](meshes.md) | The three levels `Geometry` → `Mesh` → `Entity`; procedural primitives, custom geometry, `Transform`, mesh sharing | | [Geometry sources](sources.md) | The `wsg::mesh` module: feature-gated procedural generators + file import (OBJ, glTF stub) | | [Materials & textures](materials.md) | The `standard` shader, unlit mode, diffuse textures | Example folder: [`lib/examples/meshes/`](../../../lib/examples/meshes/README.md) (`simple`, `cube`, `pbr`, `import`, `manual`). ## Links - [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)