# Geometry sources: procedural generators and file import The `wsg::mesh` module is the single entry point for **where the geometry comes from**: procedural generators or file import. ## Procedural primitives Each primitive family is behind a **feature** — you only compile what you need. | Feature | Function | Description | |---------|----------|-------------| | `prim-cube` | `cube(size)` | Centered cube, 24 vertices, per-face normals | | `prim-plane` | `plane(w, d, seg_x, seg_z)` | Horizontal XZ plane (normal +Y), subdivided | | `prim-sphere` | `uv_sphere(r, sectors, stacks)` | Lat/long sphere, smooth normals | | `prim-sphere` | `icosphere(r, subdivisions)` | Icosphere (subdivided icosahedron) | | `prim-cylinder` | `cylinder(r, h, sectors)` | Cylinder (side + caps), analytic normals | | `prim-cone` | `cone(r, h, sectors)` | Cone (apex + closed base) | | `prim-torus` | `torus(major, minor, seg_maj, seg_min)` | Torus, smooth normals | ### Default features ```toml # Your project's Cargo.toml [dependencies] wsg-lib = { path = "../lib" } # Default: all primitives enabled (all-prims) ``` ```toml # Only compile the cube and the sphere: wsg-lib = { path = "../lib", default-features = false, features = ["prim-cube", "prim-sphere"] } ``` ### Usage ```rust use wsg_lib::prelude::*; let cube = cube(2.0); let sphere = uv_sphere(1.0, 32, 16); let ico = icosphere(1.0, 2); // All return a Geometry (positions + normals + UVs + indices) assert_eq!(cube.positions.len(), 24); ``` ## File import | Feature | Function | Format | |---------|----------|--------| | `import-obj` | `load_obj(path)` / `parse_obj(str)` | Wavefront OBJ | | `import-gltf` | `load_gltf(path)` | glTF 2.0 / GLB (stub) | ### OBJ parser Supports: `v`, `vn`, `vt`, `f` (3–4 vertices, fan triangulation). If the file has no normals, they are **computed** (area-weighted). ```rust use wsg_lib::mesh::{load_obj, parse_obj}; // From a file let geom = load_obj("model.obj")?; // From a string let geom = parse_obj("v 0 0 0\nv 1 0 0\nv 0 1 0\nf 1 2 3\n")?; ``` ### Errors ```rust use wsg_lib::mesh::import::MeshImportError; match load_obj("missing.obj") { Ok(geom) => { /* … */ } Err(MeshImportError::Io(e)) => eprintln!("file not accessible: {e}"), Err(MeshImportError::Parse(e)) => eprintln!("invalid syntax: {e}"), Err(MeshImportError::Unsupported(e)) => eprintln!("unsupported feature: {e}"), } ``` ## From `Geometry` to the scene The `mesh` module produces `Geometry` (CPU data). To render it, go through `Scene::create_mesh`, which uploads it to the GPU: ```rust use wsg_lib::prelude::*; use wsg_lib::mesh::cube; // In AppHandler::setup: let geom = cube(1.0); app.scene.create_mesh("my_mesh", geom, Some("my_mat"))?; app.scene.add_entity("my_entity", "my_mesh")?; ``` ## Example ```sh cargo run -p wsg-lib --example import --features import-obj -- model.obj ``` ## Conventions - **Y-up**, centered on the origin (except `plane`: XZ plane at y=0) - **Outward** normals - UVs in [0,1]² - **CCW** winding (front face) ## Links - [User README](../README.md) · [Meshes](meshes.md) · [Materials & textures](materials.md) · [Examples](../examples.md) - [Root README](../../../README.md)