Cameras — user documentation
The viewpoint side: the active camera, the orbital controller, unified input, and the GPU-driven pipeline (frustum culling, LOD) that the camera drives.
| Page | Topic |
|---|---|
| Camera & input | Active camera, CameraController (orbit/zoom/reset), unified keyboard/mouse state, recipes |
| GPU-driven rendering | GPU world matrices + indirect draws, opt-in frustum culling, LOD, debugging |
Example folder: lib/examples/cameras/
(culling).