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Effects — user documentation

The post-process side: everything that happens between the main pass and the screen. All effects are opt-in — a feature you don't enable costs nothing (no textures, no passes).

Page Topic
HDR & tone mapping Offscreen float render + ACES/Reinhard, opt-in via with_hdr
Bloom Post-process glow: threshold → blur → composite
MSAA (anti-aliasing) Multi-sample edge smoothing, opt-in via with_msaa(4)
Fog (distance) Distance fog (3 modes), masks world edges, opt-in via with_fog()
DoF (depth of field) Cinematic bokeh blur, focus distance, opt-in via with_dof()

Example folder: lib/examples/effects/ (demo, bloom, hdr, msaa, fog, dof).