Meshes — user documentation
The geometry side of the scene: where the geometry comes from, how meshes and entities are organized, and how objects look.
| Page | Topic |
|---|---|
| Meshes | The three levels Geometry → Mesh → Entity; procedural primitives, custom geometry, Transform, mesh sharing |
| Geometry sources | The wsg::mesh module: feature-gated procedural generators + file import (OBJ, glTF stub) |
| Materials & textures | The standard shader, unlit mode, diffuse textures |
Example folder: lib/examples/meshes/
(simple, cube, pbr, import, manual).