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@@ -1 +1,2 @@
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/target
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examples/target
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@@ -1,28 +1,48 @@
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//! # Error Module
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//!
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//! Defines `WsgError`, the application-level error type for all WGPU operations.
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//! Every variant maps a specific failure mode to a user-friendly message via `thiserror`.
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use thiserror::Error;
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/// Application-level errors for the WSG library.
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/// Every variant maps a specific failure mode during GPU initialization or rendering
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/// to a user-friendly message via `thiserror`.
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#[derive(Error, Debug)]
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pub enum WsgError {
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/// Error from the windowing system (winit)
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/// The windowing system (winit) failed to create the surface — e.g. no display available.
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/// Caller: `Context::new()` after `Instance::create_surface()`.
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#[error("Window system error (winit)")]
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WindowSystem,
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/// No suitable graphics adapter found
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/// No compatible graphics adapter was found for the given surface.
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/// This can happen if no Vulkan/Metal/DX12 backend is installed or if the integrated GPU
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/// is not exposed to the process.
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/// Caller: `Context::new()` after `Instance::request_adapter()`.
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#[error("No graphics adapter found")]
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NoAdapter,
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/// Failed to create a WGPU device
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/// The requested device could not be obtained from the adapter — typically a driver bug
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/// or insufficient capabilities.
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/// Caller: `Context::new()` after `Adapter::request_device()`.
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#[error("Failed to create WGPU device")]
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DeviceCreation,
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/// Shader compilation or creation error
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/// A shader module failed to compile or link. The inner string holds the compiler output.
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/// Caller: renderer code that creates shaders via `Device::create_shader_module()`.
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#[error("Shader compilation or creation error: {0}")]
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ShaderError(String),
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/// Internal WGPU error
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/// An internal WGPU error propagated from a device request failure.
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/// Automatically converted via `thiserror`'s `#[from]`.
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/// Caller: `Context::new()` — maps `wgpu::RequestDeviceError` into this variant.
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#[error("Internal WGPU error: {0}")]
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InternalWgpu(#[from] wgpu::RequestDeviceError),
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/// Failed to create the rendering surface
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/// The OS-level surface could not be created for the given window.
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/// Common causes: unsupported display server, window closed before surface creation,
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/// or platform-specific limitation.
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/// Caller: `Context::new()` after `Instance::create_surface()`.
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#[error("Failed to create rendering surface")]
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SurfaceCreation(wgpu::CreateSurfaceError),
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}
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