eng doc
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# Cameras — user documentation
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The **viewpoint side**: the active camera, the orbital controller, unified input, and the
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GPU-driven pipeline (frustum culling, LOD) that the camera drives.
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| Page | Topic |
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|------|-------|
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| [Camera & input](camera-input.md) | Active camera, `CameraController` (orbit/zoom/reset), unified keyboard/mouse state, recipes |
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| [GPU-driven rendering](gpu-driven.md) | GPU world matrices + indirect draws, opt-in frustum culling, LOD, debugging |
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Example folder: [`lib/examples/cameras/`](../../../lib/examples/cameras/README.md)
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(`culling`).
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## Links
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- [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)
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