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# Cameras — user documentation
The **viewpoint side**: the active camera, the orbital controller, unified input, and the
GPU-driven pipeline (frustum culling, LOD) that the camera drives.
| Page | Topic |
|------|-------|
| [Camera & input](camera-input.md) | Active camera, `CameraController` (orbit/zoom/reset), unified keyboard/mouse state, recipes |
| [GPU-driven rendering](gpu-driven.md) | GPU world matrices + indirect draws, opt-in frustum culling, LOD, debugging |
Example folder: [`lib/examples/cameras/`](../../../lib/examples/cameras/README.md)
(`culling`).
## Links
- [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)