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wsg/docs/user/cameras/README.md
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Jérôme Bousquié d4c2d93fc5 eng doc
2026-09-25 20:06:10 +02:00

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Cameras — user documentation

The viewpoint side: the active camera, the orbital controller, unified input, and the GPU-driven pipeline (frustum culling, LOD) that the camera drives.

Page Topic
Camera & input Active camera, CameraController (orbit/zoom/reset), unified keyboard/mouse state, recipes
GPU-driven rendering GPU world matrices + indirect draws, opt-in frustum culling, LOD, debugging

Example folder: lib/examples/cameras/ (culling).