- Camera enrichie: fov/near/far stockés, Default (pos (0,0,3), 45°, near 0.1,
far 100), with_perspective(), projection_matrix(aspect) depuis les params
stockés (au lieu de les passer en argument).
- Scene porte une caméra active: set_camera()/camera() (défaut Camera::default).
- Renderer::render_scene(view, scene, aspect) écrit chaque frame view/proj/
cam_pos réels dans le buffer frame (write_frame_uniforms) avant de dessiner;
le Renderer garde le handle du frame_buffer. Le chemin bas-niveau render()
conserve les valeurs par défaut (identité).
- App::render_scene calcule l'aspect depuis window.inner_size() (le Renderer
reste indépendant de la fenêtre).
Docs synchronisées: DRAFT (4.3 coche), README (statut 3D-infra + quick ref),
PLAN (caméras), ROADMAP (1.1/1.3/1.5/2.3).
Validation: check workspace+examples 0 warning, test (Pod + wgsl) OK, doc 0
warning, fmt propre. Le rendu 3D visible attend Étape 5 (brancher standard).
Note in the ROADMAP decision table that the swapchain stays on
PresentMode::Fifo (double-buffered vsync, latency 2) for now. Mailbox
(triple buffering) remains a future opt-in and Immediate stays reserved
for offscreen; present mode is revisited only when the GPU-driven
pipeline (Phase 3) lands. Not blocking for Phases 1-2.
- README stays the source of truth for current state; drive/item-5 now
reflects the settled decision: String IDs for the MVP, slotmap deferred.
- ROADMAP gains a 'point de depart' (present-state) block, marks glam done,
removes the slotmap Phase-1 mandates, and documents the String-ID decision
plus the deferred 'typed handles' step.
- PLAN corrects stale [X] checkmarks (App render() cannot draw, Scene
rendering not automated, simple example does not compile) and notes its
verification checklist against current reality.
- Remove the unused slotmap direct dependency from wsg-lib (package remains
in Cargo.lock only as a transitive dep of glow).