eeb471f37c
Add resources::CameraController (Etapes 15.C): spherical yaw/pitch/distance/ target with orbit() (mouse drag), zoom() (wheel, clamped), reset(), and apply_to(&mut Camera). Add Scene::camera_mut() for in-place per-frame edits. New lib/examples/demo.rs: all six primitives on a textured ground, standard Phong material, shadow-casting directional + point + spot lights, and a live orbital view driven by the unified input (drag=orbit, wheel=zoom, R=reset, 1/2/3=front/side/top presets) plus slow primitive rotation. 6 unit tests for CameraController.
Examples
Each .rs file in this directory is a standalone example auto-discovered by Cargo
(cargo build -p wsg-lib --examples). To run an example:
cargo run -p wsg-lib --example <name>
| Example | Command | Description |
|---|---|---|
simple |
cargo run -p wsg-lib --example simple |
Flat unlit quad (minimal declarative workflow, AppBuilder + auto scene). |
cube |
cargo run -p wsg-lib --example cube |
Textured cube (procedural checker) lit by a directional + point + spot light. |
manual |
cargo run -p wsg-lib --example manual |
Low-level workflow: Context, Renderer, PipelineCache, Mesh used directly (no App facade). |
spot_test |
cargo run -p wsg-lib --example spot_test |
Spot-light isolation: only one spot is on (near-zero ambient), cube rotates on two axes so the oriented beam is clearly visible. |
shadow_test |
cargo run -p wsg-lib --example shadow_test |
Shadow mapping (Étape 14): one directional light is the shadow caster (set_shadow_caster(Some(0))); a cube casts a PCF-softened shadow onto a thin ground slab. |
Conventions
- Examples are self-contained: no assets loaded from disk (procedural textures, hardcoded geometry).
- They use the declarative workflow (
AppBuilder+Scene) exceptmanual, which bypasses theAppfacade. - When adding a new example: create a
.rsfile in this directory, document it here, and reference it in the root README if appropriate.