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wsg/lib/examples/simple.rs
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Jérôme Bousquié 7b25564483 doc
2026-07-08 15:46:50 +02:00

60 lines
1.6 KiB
Rust

use wsg_lib::resources::{Material, Mesh, Vertex};
use wsg_lib::utils;
use wsg_lib::{App, AppHandler};
// 1. On définit notre "Jeu" qui implémente le comportement
struct MonQuad {
mesh: Mesh,
material: Material,
}
impl AppHandler for MonQuad {
fn render(&mut self, app: &mut App) {}
}
#[pollster::main]
async fn main() -> Result<(), wsg_lib::utils::WsgError> {
// 2. Initialisation via le Builder
let mut app = App::new().await?;
// 3. Setup des ressources (déclaration)
app.cache
.register_shader("basic", utils::BASIC_SHADER_PATH)
.unwrap();
let vertices: [Vertex; 4] = [
Vertex {
position: [-0.5, 0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [0.0, 0.0],
color: [1.0, 0.0, 0.0, 1.0],
},
Vertex {
position: [0.5, 0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [1.0, 0.0],
color: [0.0, 1.0, 0.0, 1.0],
},
Vertex {
position: [0.5, -0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [1.0, 1.0],
color: [0.0, 0.0, 1.0, 1.0],
},
Vertex {
position: [-0.5, -0.5, 0.0],
normal: [0.0, 0.0, 1.0],
uv: [0.0, 1.0],
color: [1.0, 1.0, 0.0, 1.0],
},
];
let indices: [u16; 6] = [0, 1, 2, 0, 2, 3];
let mesh = Mesh::new(app.context.device(), &vertices, Some(&indices));
let material = Material::new(app.renderer.format(), "basic", &mut app.cache);
// 4. Lancement de la boucle (la magie opère ici)
let handler = MonQuad { mesh, material };
app.run(handler)
}