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- weld: Δ UV = 0.5 exact n'est plus soudé (ambigu: fente à sa plus large vs saut légitime — la colonne u=1 du cône vs le chart disque du cap tombait exactement dessus et mélangeait les charts) - collapse: les UV se blendent linéairement. Le fold par coordonnée (Δ entier → 0) figeait l'UV du sommet sur les vertices de base (bande de rayures, signalée par l'utilisateur) — il était inutile: les jumeaux de fente sont gelés, aucun repli ne traverse la fente - welded renvoie un struct Welded (clippy) - test cône: dual-chart (fan latéral bilinéaire + disque du cap), surface latérale r = λ; test seam/span réécrit selon la sémantique finale - doc: gpu-driven.md, ARCHI_CPU_GPU.md (box LOD), DRAFT.md (D10) alignés sur la sémantique finale (gel des jumeaux, blend linéaire, seuil strict) - AGENTS.md: gotcha 'ne jamais folder un saut entier de tuile' 102 tests passent, demo lance et rend sans erreur.
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WSG - WGPU Simple Graphics Library
Project Type
Rust workspace (2024 edition) wrapping wgpu for simple 3D drawing operations.
Workspace Structure
Cargo.toml # workspace root — no dependencies here
lib/Cargo.toml # wsg-lib crate: wgpu 30.0.0, winit 0.30
examples/Cargo.toml # depends on wsg-lib via path reference
lib/lib.rs # lib entry point
lib/context.rs # Context type (aggregates wgpu objects: Instance, Surface, Adapter, Device, Queue)
lib/renderer.rs # renderer implementation
examples/src/main.rs # example binary
Key convention: wsg-lib is referenced from examples/ via relative path (path = "../lib"). Do not publish this to crates.io as-is — it uses a local path dependency.
Essential Commands
| Action | Command |
|---|---|
| Build everything | cargo build --workspace |
| Run examples | cargo run -p examples |
| Test | cargo test --workspace |
| Check | cargo check --workspace |
| Format | cargo fmt --all |
No custom scripts or linting tooling beyond standard Cargo conventions.
Architecture Overview
The library's purpose is to abstract the five core wgpu objects into a single Context:
- Instance — GPU backend selection (Vulkan/Metal/DX12)
- Surface — window rendering surface (via winit)
- Adapter — physical/logical GPU device
- Device — buffer/texture/pipeline creation
- Queue — command submission
WGPU doesn't have a native "Context" object — this type groups them together for a simpler user API. See README.md for the French documentation of each component.
Gotchas
- Rust 2024 edition is used. Ensure your Rust toolchain supports it (
rustup update). - wgpu 30.0.0 is pinned in
lib/Cargo.toml. The comment says "check the latest version" — verify compatibility before upgrading. - No feature flags, no dev-dependencies, no tests yet. Adding any requires updating both
Cargo.tomlfiles if the dependency spans crates. - The workspace has no
[workspace.dependencies]section. Dependencies are declared per-crate rather than centrally. - WGSL
selectargument order (cost us a day):select(reject, accept, cond)returns the second arg whencondis true — the reverse of HLSL'sselect(trueVal, falseVal, cond). Inshaders/gpu_driven.wgslthe cull pass must stayselect(0u, u32(flags.z), visible)(visible ⇒ full count, culled ⇒ 0). Swapped args silently zero the counts of every visible entity → black window. See the GOTCHA comment at the top of that shader. - LOD UV blending: never fold integer-tile jumps, freeze seam twins instead (cost us a day, 2026-09-23): a UV seam is two copies of the same 3-D point on integer-apart UVs (u=0/u=1 columns) — it is NOT a mesh edge, so the decimation must record the weld's refused pairs and freeze those twins (any edge touching one is excluded from the PQ). A co-facial edge spanning a whole tile (cone apex v=1 ↔ base v=0) is a legit chart span — the chart is bilinear, so the UVs blend linearly (fold the integer jump to zero and the apex UV smears down the cone side). And the attribute-aware weld refuses a Δ of exactly 0.5 (ambiguous: seam at its widest vs legit half-tile jump — the cone's u=1 column vs the cap-disc chart sits exactly there). See the comments in
geometry.rs(welded,Collapse::collapse_edge) and the cone/seam regression tests.
lean-ctx
Prefer lean-ctx MCP tools over native equivalents for token savings. Full rules: @LEAN-CTX.md