Files
wsg/AGENTS.md
T
Jérôme Bousquié 004761252b LOD: fige les jumeaux de fente (slit twins) + blend UV linéaire (le fold est supprimé)
- weld: Δ UV = 0.5 exact n'est plus soudé (ambigu: fente à sa plus large
  vs saut légitime — la colonne u=1 du cône vs le chart disque du cap
  tombait exactement dessus et mélangeait les charts)
- collapse: les UV se blendent linéairement. Le fold par coordonnée
  (Δ entier → 0) figeait l'UV du sommet sur les vertices de base
  (bande de rayures, signalée par l'utilisateur) — il était inutile:
  les jumeaux de fente sont gelés, aucun repli ne traverse la fente
- welded renvoie un struct Welded (clippy)
- test cône: dual-chart (fan latéral bilinéaire + disque du cap),
  surface latérale r = λ; test seam/span réécrit selon la sémantique finale
- doc: gpu-driven.md, ARCHI_CPU_GPU.md (box LOD), DRAFT.md (D10) alignés
  sur la sémantique finale (gel des jumeaux, blend linéaire, seuil strict)
- AGENTS.md: gotcha 'ne jamais folder un saut entier de tuile'

102 tests passent, demo lance et rend sans erreur.
2026-09-23 16:55:44 +02:00

3.5 KiB

WSG - WGPU Simple Graphics Library

Project Type

Rust workspace (2024 edition) wrapping wgpu for simple 3D drawing operations.

Workspace Structure

Cargo.toml          # workspace root — no dependencies here
lib/Cargo.toml      # wsg-lib crate: wgpu 30.0.0, winit 0.30
examples/Cargo.toml # depends on wsg-lib via path reference
lib/lib.rs          # lib entry point
lib/context.rs      # Context type (aggregates wgpu objects: Instance, Surface, Adapter, Device, Queue)
lib/renderer.rs     # renderer implementation
examples/src/main.rs # example binary

Key convention: wsg-lib is referenced from examples/ via relative path (path = "../lib"). Do not publish this to crates.io as-is — it uses a local path dependency.

Essential Commands

Action Command
Build everything cargo build --workspace
Run examples cargo run -p examples
Test cargo test --workspace
Check cargo check --workspace
Format cargo fmt --all

No custom scripts or linting tooling beyond standard Cargo conventions.

Architecture Overview

The library's purpose is to abstract the five core wgpu objects into a single Context:

  • Instance — GPU backend selection (Vulkan/Metal/DX12)
  • Surface — window rendering surface (via winit)
  • Adapter — physical/logical GPU device
  • Device — buffer/texture/pipeline creation
  • Queue — command submission

WGPU doesn't have a native "Context" object — this type groups them together for a simpler user API. See README.md for the French documentation of each component.

Gotchas

  • Rust 2024 edition is used. Ensure your Rust toolchain supports it (rustup update).
  • wgpu 30.0.0 is pinned in lib/Cargo.toml. The comment says "check the latest version" — verify compatibility before upgrading.
  • No feature flags, no dev-dependencies, no tests yet. Adding any requires updating both Cargo.toml files if the dependency spans crates.
  • The workspace has no [workspace.dependencies] section. Dependencies are declared per-crate rather than centrally.
  • WGSL select argument order (cost us a day): select(reject, accept, cond) returns the second arg when cond is true — the reverse of HLSL's select(trueVal, falseVal, cond). In shaders/gpu_driven.wgsl the cull pass must stay select(0u, u32(flags.z), visible) (visible ⇒ full count, culled ⇒ 0). Swapped args silently zero the counts of every visible entity → black window. See the GOTCHA comment at the top of that shader.
  • LOD UV blending: never fold integer-tile jumps, freeze seam twins instead (cost us a day, 2026-09-23): a UV seam is two copies of the same 3-D point on integer-apart UVs (u=0/u=1 columns) — it is NOT a mesh edge, so the decimation must record the weld's refused pairs and freeze those twins (any edge touching one is excluded from the PQ). A co-facial edge spanning a whole tile (cone apex v=1 ↔ base v=0) is a legit chart span — the chart is bilinear, so the UVs blend linearly (fold the integer jump to zero and the apex UV smears down the cone side). And the attribute-aware weld refuses a Δ of exactly 0.5 (ambiguous: seam at its widest vs legit half-tile jump — the cone's u=1 column vs the cap-disc chart sits exactly there). See the comments in geometry.rs (welded, Collapse::collapse_edge) and the cone/seam regression tests.

lean-ctx

Prefer lean-ctx MCP tools over native equivalents for token savings. Full rules: @LEAN-CTX.md