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wsg/docs/user/meshes/README.md
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Jérôme Bousquié d4c2d93fc5 eng doc
2026-09-25 20:06:10 +02:00

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Meshes — user documentation

The geometry side of the scene: where the geometry comes from, how meshes and entities are organized, and how objects look.

Page Topic
Meshes The three levels Geometry → Mesh → Entity; procedural primitives, custom geometry, Transform, mesh sharing
Geometry sources The wsg::mesh module: feature-gated procedural generators + file import (OBJ, glTF stub)
Materials & textures The standard shader, unlit mode, diffuse textures

Example folder: lib/examples/meshes/ (simple, cube, pbr, import, manual).