18 lines
811 B
Markdown
18 lines
811 B
Markdown
# Meshes — user documentation
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The **geometry side** of the scene: where the geometry comes from, how meshes and entities are
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organized, and how objects look.
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| Page | Topic |
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| [Meshes](meshes.md) | The three levels `Geometry` → `Mesh` → `Entity`; procedural primitives, custom geometry, `Transform`, mesh sharing |
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| [Geometry sources](sources.md) | The `wsg::mesh` module: feature-gated procedural generators + file import (OBJ, glTF stub) |
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| [Materials & textures](materials.md) | The `standard` shader, unlit mode, diffuse textures |
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Example folder: [`lib/examples/meshes/`](../../../lib/examples/meshes/README.md)
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(`simple`, `cube`, `pbr`, `import`, `manual`).
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## Links
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- [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)
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