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wsg/docs/user/meshes/README.md
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Jérôme Bousquié d4c2d93fc5 eng doc
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# Meshes — user documentation
The **geometry side** of the scene: where the geometry comes from, how meshes and entities are
organized, and how objects look.
| Page | Topic |
|------|-------|
| [Meshes](meshes.md) | The three levels `Geometry` → `Mesh` → `Entity`; procedural primitives, custom geometry, `Transform`, mesh sharing |
| [Geometry sources](sources.md) | The `wsg::mesh` module: feature-gated procedural generators + file import (OBJ, glTF stub) |
| [Materials & textures](materials.md) | The `standard` shader, unlit mode, diffuse textures |
Example folder: [`lib/examples/meshes/`](../../../lib/examples/meshes/README.md)
(`simple`, `cube`, `pbr`, `import`, `manual`).
## Links
- [User documentation index](../README.md) · [Quickstart](../quickstart.md) · [Examples](../examples.md)